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Feature Requests
Describe a feature you'd like to see added to the app.
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Random hue
Add the possibility to randomize hue when placing stamps.
8
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Scene Editor
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completed
27
Random size
Add the possibility to randomize size in a certain bracket when placing stamps
6
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Scene Editor
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completed
63
Random stamps settings
Ability to toggle on and off some of the stamp variants. For example, I want to place random trees, but with no 1 and 2 variants.
7
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Scene Editor
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completed
40
Add tags to custom stamp tool and create categories
It would be very useful to have the option to assign tags to your own stamp tool so you can find them more easily. It would also be useful to be able to create categories within your stamp tool collection, such as “nature,” “buildings,” etc.
1
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Scene Editor
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completed
2
Stamps smaller than 10
Allow smaller sizes than 10. Some assets are widely bigger than others, so mix and match would be easier.
4
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Scene Editor
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completed
8
Minor Random Rot/Size/Sat
Quality of Life for realistic variance. Like random rotation, but limited to -5° to 5°. Slightly random saturation/hue (5-10%) Slightly random Size (10%)
6
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Scene Editor
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completed
11
Random Flip
How about a toggle like the random stamps where you can toggle the assets to flip. This would be a boon when placing mountains and hills.
3
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Scene Editor
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completed
4
Support 1/2 degrees in rotation
Hello! Trying to make a circular colosseum and wanted to split a 45 degree but could only select 22 or 23.
4
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Scene Editor
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completed
4
random rotation range
Imagine if you could chose a range to rotate objects to create a nice looking scatter that's quick and easy to place. example: I want to rotate between the ranges of 90 degrees and 100 degrees to make the chairs with a table look like they've been used and some people haven't pushed their seats back in. this will help place junk. Other ideas on how this helps is with placing junk on a shelf to face the right direction but deviate slightly to indicate use. I do this all the time but manually. it chews up time sometimes having to correct every individual placement to be slightly off, and making sure not to repeat placements for realisms sake.
8
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Scene Editor
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completed
6
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