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Running games in Inkarnate

I complained about this on one of your Facebook posts after I gushed about your Lovecraftian assets. I apologize! It honestly didn’t occur to me to find your feedback section. I imagine people have asked for an ability like this at Inkarnate’s inception, so maybe it’s a choice that y’all haven’t taken this step yet. However, I love using Inkarnate to make maps, but I’m dying to run a game directly in Inkarnate. I don’t need a ton of UI either. We have our own books and dice, and tracking initiative isn’t hard. I just want to open my map without the editing tools visible and place/move tokens. Maybe let me cover/uncover layers for vertical travel/hidden areas and change the time of day filter. Bare bones. I apologize if this is a tired request at this point, (I see the post below called “Live Game Tools”) but I had to put it out there.

Anonymous about 13 hours ago

Feature Request

Connected Maps Workspace for Large Open Worlds

I would like to suggest a feature that could greatly improve the workflow for users who create large open worlds and interconnected regions. My idea is a system that allows multiple maps to be connected within a shared workspace or hub. The purpose would not be to merge maps into a single file or export them all together. Downloading maps separately is perfectly fine. Instead, the goal would be to let creators place maps side by side while editing, so that neighboring regions remain visible and aligned. For example, if I finish one map and want to create a region directly east of it, I could open a new map connected to the first one and build while seeing the border of the existing map. Currently, creating large worlds often requires opening multiple tabs and constantly switching between them to compare neighboring regions. This makes it difficult to maintain continuity and can lead to inconsistencies in coastlines, roads, rivers, mountains, and overall geography. This issue becomes even more noticeable when importing maps into platforms such as Tabletop Simulator, where maps that are meant to connect seamlessly may end up with slight mismatches along their borders. A connected maps workspace would allow creators to: • Expand worlds in any direction while maintaining continuity. • Keep geography, scale, and landmarks consistent across multiple maps. • Reduce the need to switch between tabs. • Create large settings more efficiently. • Ensure that neighboring maps connect perfectly when used together. I believe this feature would be especially valuable for worldbuilders, RPG creators, campaign designers, and anyone working on large-scale projects.

SKYZI 5 days ago

Feature Request

[Browser] Chrome crashes intermittently / Firefox stable but laggy

Hello, I have began to run into a reoccurring issue which is hampering my ability to use Inkarnate: When editing a map, any map of type and size, I find that upon clicking 'save' in Chrome it can crash with an "out-of-memory" error. Once this happens progress is lost. Reloading or clicking browser-back once this happens does not restore the changes lost. Using the recovery feature does not restore the changes lost. Chrome is updated to latest. Clearing cache does not help. It is the only tab open and no other major program running. I have 32GB of RAM on Win11 with latest drivers. I've noticed that the more changes that are done before a save the more likely this occurs (but still has a chance of occurring regardless). The same when attempting to export maps. Firefox on the other hand reliably saves and exports without ever crashing, though is very, very laggy in the editor itself, despite having hardware acceleration and so on. Making it near-impossible to use when trying to paint or when the map gets too large.

TheCursedJester 13 days ago

Bugs