Area Brush not Brushing in Square Area of Map
Due to incorrect collisions of custom stamps, Area Brushing objects is not working in a central square of a map. Can be fixed by removing the custom object, or moving it to another object layer.

Anonymous about 9 hours ago
Bugs
Area Brush not Brushing in Square Area of Map
Due to incorrect collisions of custom stamps, Area Brushing objects is not working in a central square of a map. Can be fixed by removing the custom object, or moving it to another object layer.

Anonymous about 9 hours ago
Bugs
Catalog Suddenly Shows no Assets
occasionally the app glitches and stops showing all my assets. granted restarting makes them show up again but having to stop mid map making binge to restart is annoying. this applies to both custom and Inkarnate assets. please fix this.

BetaKi 1 day ago
Bugs
Catalog Suddenly Shows no Assets
occasionally the app glitches and stops showing all my assets. granted restarting makes them show up again but having to stop mid map making binge to restart is annoying. this applies to both custom and Inkarnate assets. please fix this.

BetaKi 1 day ago
Bugs
Make a Suggestion button in Catalog leads to Page not found
The Make A Suggestion button in the catalog when a search results 0 matches leads to a page not found link and not to the feedback board.

BetaKi 1 day ago
Bugs
Make a Suggestion button in Catalog leads to Page not found
The Make A Suggestion button in the catalog when a search results 0 matches leads to a page not found link and not to the feedback board.

BetaKi 1 day ago
Bugs
Military Topographic style
I know war games are popular so why not a style similar to military topographic maps with the simple symbols and lines showing the topographic elevations, poi’s ect? admittedly looking at examples suggest the style is really simple but it would be nice to have a way to do this in inkarnate! this is a style request.

BetaKi 1 day ago
Art Requests
Military Topographic style
I know war games are popular so why not a style similar to military topographic maps with the simple symbols and lines showing the topographic elevations, poi’s ect? admittedly looking at examples suggest the style is really simple but it would be nice to have a way to do this in inkarnate! this is a style request.

BetaKi 1 day ago
Art Requests
Map Sort Order Preference Not Persisting
In the Maps page, the sort order should be preserved when leaving and returning to the site.

Anonymous 1 day ago
Feature Request
Map Sort Order Preference Not Persisting
In the Maps page, the sort order should be preserved when leaving and returning to the site.

Anonymous 1 day ago
Feature Request
Planned
Remove Private Assets not always working
In some instances not all private assets are removed from a map after selecting the option

Philipp Brockerhoff 3 days ago
Bugs
Planned
Remove Private Assets not always working
In some instances not all private assets are removed from a map after selecting the option

Philipp Brockerhoff 3 days ago
Bugs
Cannot use 'Place Many' option with custom stamps
When the Placement setting for custom stamps is set to multiple, the Auto mode in the Editor is still set to Single.

Anonymous 4 days ago
Bugs
Cannot use 'Place Many' option with custom stamps
When the Placement setting for custom stamps is set to multiple, the Auto mode in the Editor is still set to Single.

Anonymous 4 days ago
Bugs
Make All Published Maps Cloneable
The thing that has always made Inkarnate special has been its collaborative foundation. There are plenty of other map making tools that have no sharing function, and can replicate much of what Inkarnate can do. The Explore tab used to be more than a gallery, it was a place where map makers and DMs/GMs could find maps that are close, clone them and modify them to fit their needs - assuming they lacked the skill to create impressive maps in the first place. Inkarnate has shifted away from its foundation, though. As a result, many have returned to the old way of Googling the maps that they need, because it provides a much larger selection and an increased likelihood of finding a fitting map. The problem I am talking about is Patreon. It is completely understandable that people want to monetize their work, but the result is that a large majority of the explore tab is no longer usable, or adaptable. Instead, it has become a place for Patreon promotions. I strongly believe Inkarnate would benefit greatly, and reclaim many of its lost subscribers, if ALL published maps were cloneable. Creators can still freely mark their work and promote their websites, but users could still adjust those maps for their specific needs - which again, is the heart of what made Inkarnate so collaborative and popular in the first place. I am not asking to limit creators; if custom assets are used, those will obviously be lost upon cloning, and sure, a creator can make the entire map a custom asset so that it is effectively not cloneable, but that really comes down to a question of character I suppose. If all maps were cloneable, those of us who have been driven away from Inkarnate (I stay because I too make maps for others) would return because it would once again be the best place for TTRPG maps. Unfortunately, due to the influx of Patreon promotions and non-cloneable (paywalled, effectively) maps, that crown has returned to Google Images.

Mickey Hopson 7 days ago
Feature Request
Make All Published Maps Cloneable
The thing that has always made Inkarnate special has been its collaborative foundation. There are plenty of other map making tools that have no sharing function, and can replicate much of what Inkarnate can do. The Explore tab used to be more than a gallery, it was a place where map makers and DMs/GMs could find maps that are close, clone them and modify them to fit their needs - assuming they lacked the skill to create impressive maps in the first place. Inkarnate has shifted away from its foundation, though. As a result, many have returned to the old way of Googling the maps that they need, because it provides a much larger selection and an increased likelihood of finding a fitting map. The problem I am talking about is Patreon. It is completely understandable that people want to monetize their work, but the result is that a large majority of the explore tab is no longer usable, or adaptable. Instead, it has become a place for Patreon promotions. I strongly believe Inkarnate would benefit greatly, and reclaim many of its lost subscribers, if ALL published maps were cloneable. Creators can still freely mark their work and promote their websites, but users could still adjust those maps for their specific needs - which again, is the heart of what made Inkarnate so collaborative and popular in the first place. I am not asking to limit creators; if custom assets are used, those will obviously be lost upon cloning, and sure, a creator can make the entire map a custom asset so that it is effectively not cloneable, but that really comes down to a question of character I suppose. If all maps were cloneable, those of us who have been driven away from Inkarnate (I stay because I too make maps for others) would return because it would once again be the best place for TTRPG maps. Unfortunately, due to the influx of Patreon promotions and non-cloneable (paywalled, effectively) maps, that crown has returned to Google Images.

Mickey Hopson 7 days ago
Feature Request
Dashboard shows Marketplace Sellers' own unpublished products
The creator can see their own unpublished products on the Marketplace under the 'New' category and in other listings. Potential bug: The site places unpublished products into a published or visible state for the creator themselves. Because the release date is pending, the system treats them as the newest items—essentially answering 'when was it released?' with 'Now'. It's a minor bug and also an edge case, since only the Creator can see it.

Benjamin Weisz 8 days ago
Bugs
Dashboard shows Marketplace Sellers' own unpublished products
The creator can see their own unpublished products on the Marketplace under the 'New' category and in other listings. Potential bug: The site places unpublished products into a published or visible state for the creator themselves. Because the release date is pending, the system treats them as the newest items—essentially answering 'when was it released?' with 'Now'. It's a minor bug and also an edge case, since only the Creator can see it.

Benjamin Weisz 8 days ago
Bugs
In Progress
Published Assets are Deletable
In the art manager, stamps can still be deleted—either one by one or by selecting multiple at once and right-clicking —> Delete Stamp — even if the product is published. (Additional suggestion: it might be worth testing whether this is only possible for Stamps or if other asset types - Texture, Stroke Asset, Preset Asset - can be deleted this way as well.)

Benjamin Weisz 8 days ago
Bugs
In Progress
Published Assets are Deletable
In the art manager, stamps can still be deleted—either one by one or by selecting multiple at once and right-clicking —> Delete Stamp — even if the product is published. (Additional suggestion: it might be worth testing whether this is only possible for Stamps or if other asset types - Texture, Stroke Asset, Preset Asset - can be deleted this way as well.)

Benjamin Weisz 8 days ago
Bugs
Let Shadows Point in a Direction (rotation and stretching)
Why is this important? Creating striking dawn/dusk maps with dramatic shadows currently takes a ton of manual work per stamp. Realistically only "super users" have the patience for it, leaving everyone else with flat, “boring” shadows 😥. I also love using the option for solid (non-blurred) shadows, but often, that just makes things look wrong, like they're floating instead of grounded. Why should you consider it? I think this feels totally doable with some basic transform math + object cloning behind the scenes. I mocked it up by hand for the examples below. It'd let way more users create striking, fast directional lighting without needing pro-level tricks :) What could this look like? Simplest version: a rotate slider + squish/stretch transform sliders added to the shadow options. Lets users align a shadow to an object's base and stretch it toward the light source for that dramatic sunrise/sunset look — without extra work for stamp makers or over complicating the feature. For battlemaps (top-down view) this breaks down for things like trees; aligning + stretching to the base gives the shadow the wrong origin point. Fix: an optional mask, centered on the stamp, positioned opposite the shadow's rotation angle, that hides the part of the shadow that the object itself would be blocking. The mask should probably default to centered on the stamp, but a stretch goal could be letting users nudge its origin point manually. Visual examples:

Moop 8 days ago
Feature Request
Let Shadows Point in a Direction (rotation and stretching)
Why is this important? Creating striking dawn/dusk maps with dramatic shadows currently takes a ton of manual work per stamp. Realistically only "super users" have the patience for it, leaving everyone else with flat, “boring” shadows 😥. I also love using the option for solid (non-blurred) shadows, but often, that just makes things look wrong, like they're floating instead of grounded. Why should you consider it? I think this feels totally doable with some basic transform math + object cloning behind the scenes. I mocked it up by hand for the examples below. It'd let way more users create striking, fast directional lighting without needing pro-level tricks :) What could this look like? Simplest version: a rotate slider + squish/stretch transform sliders added to the shadow options. Lets users align a shadow to an object's base and stretch it toward the light source for that dramatic sunrise/sunset look — without extra work for stamp makers or over complicating the feature. For battlemaps (top-down view) this breaks down for things like trees; aligning + stretching to the base gives the shadow the wrong origin point. Fix: an optional mask, centered on the stamp, positioned opposite the shadow's rotation angle, that hides the part of the shadow that the object itself would be blocking. The mask should probably default to centered on the stamp, but a stretch goal could be letting users nudge its origin point manually. Visual examples:

Moop 8 days ago
Feature Request
Batch Map Download for Storage Management
I am experiencing a map limit of 100 maps after upgrading my account, but I have over 200 existing maps. I would like a feature to batch download my maps so I can store them externally, free up space, and continue creating new maps within the limit.

Anonymous 8 days ago
Feature Request
Batch Map Download for Storage Management
I am experiencing a map limit of 100 maps after upgrading my account, but I have over 200 existing maps. I would like a feature to batch download my maps so I can store them externally, free up space, and continue creating new maps within the limit.

Anonymous 8 days ago
Feature Request
Isometric stamps
I think more isometric stamps would be really cool to see in the future. Things like clutter and other things like that would be great!

Anonymous 9 days ago
Art Requests
Isometric stamps
I think more isometric stamps would be really cool to see in the future. Things like clutter and other things like that would be great!

Anonymous 9 days ago
Art Requests
Snow versions of all buildings in isometric
It would be really awesome to get some snow variants of all of the isometric buildings (and likewise non-snowy versions of the current snowy buildings). I spent a great deal of time adding snow layers to all of the roof tops and I just feel like this would have been extremely easy to do as an asset variation as your team is updating their catalog. I’ve attached some examples. Credit to NDX Rorix for Niederspre (non-snowy version) here: https://inkarnate.com/explore/maps/2304618 with the snowy variant updated by me.

Kalithe 10 days ago
Art Requests
Snow versions of all buildings in isometric
It would be really awesome to get some snow variants of all of the isometric buildings (and likewise non-snowy versions of the current snowy buildings). I spent a great deal of time adding snow layers to all of the roof tops and I just feel like this would have been extremely easy to do as an asset variation as your team is updating their catalog. I’ve attached some examples. Credit to NDX Rorix for Niederspre (non-snowy version) here: https://inkarnate.com/explore/maps/2304618 with the snowy variant updated by me.

Kalithe 10 days ago
Art Requests
Shape Tool Fill Texture X/Y Transforming/Stretching
Ability to X/Y transform/stretch the texture for the Shape tool fill.

Philipp Brockerhoff 10 days ago
Feature Request
Shape Tool Fill Texture X/Y Transforming/Stretching
Ability to X/Y transform/stretch the texture for the Shape tool fill.

Philipp Brockerhoff 10 days ago
Feature Request
Edit Custom Asset Properties from the Scene Editor
Allow custom asset properties and default settings to be edited directly from the Scene Editor without leaving the current workflow. This makes it faster to adjust owned assets while building a scene.

Philipp Brockerhoff 10 days ago
Feature Request
Edit Custom Asset Properties from the Scene Editor
Allow custom asset properties and default settings to be edited directly from the Scene Editor without leaving the current workflow. This makes it faster to adjust owned assets while building a scene.

Philipp Brockerhoff 10 days ago
Feature Request
Brush Tool: Flow Control
Add a brush flow setting that controls how quickly paint builds up as you brush. Unlike opacity, which limits the maximum strength of a stroke, flow controls how fast the effect is applied, allowing color to gradually build up over multiple passes for smoother blending and more precise control.

Philipp Brockerhoff 10 days ago
Feature Request
Brush Tool: Flow Control
Add a brush flow setting that controls how quickly paint builds up as you brush. Unlike opacity, which limits the maximum strength of a stroke, flow controls how fast the effect is applied, allowing color to gradually build up over multiple passes for smoother blending and more precise control.

Philipp Brockerhoff 10 days ago
Feature Request
Close Line to Shape by Clicking First Node
When using the Pen mode of the Line tool, its common UX that clicking the first node closes the Line into a Shape

Philipp Brockerhoff 10 days ago
Feature Request
Close Line to Shape by Clicking First Node
When using the Pen mode of the Line tool, its common UX that clicking the first node closes the Line into a Shape

Philipp Brockerhoff 10 days ago
Feature Request
Procedural Area Fill
Automatically populate an area with multiple selected stamps using procedural placement.

Philipp Brockerhoff 10 days ago
Feature Request
Procedural Area Fill
Automatically populate an area with multiple selected stamps using procedural placement.

Philipp Brockerhoff 10 days ago
Feature Request