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Studio Team Workspaces

As a publisher that uses Inkarnate professionally, I'd love to see a Studio Team Workspace feature added to Inkarnate. Right now, each team member has their own account, which works well for individual creators, but becomes challenging when multiple artists, designers, and project leads need to collaborate on the same projects over a long period of time. A Team Workspace could allow: Company-owned projects and maps Shared access between approved team members Permission controls (Owner, Manager, Artist, Viewer, etc.) Transfer of map ownership between team members Shared project libraries Dedicated production accounts for exports and publishing Team members to continue using their personal accounts while contributing to company projects One of the biggest benefits would be business continuity. If an artist leaves a project or moves on to other work, the maps and project files would remain with the team rather than being tied to an individual account. I could also see this becoming a separate subscription tier or add-on, as I imagine many publishers, content creators, VTT developers, game studios, and professional mapmaking teams would find significant value in it. Inkarnate is already an excellent tool for individual creators. A Team Workspace system would make it even more powerful for professional and commercial teams.

Anonymous about 20 hours ago

Feature Request

Connected Maps Workspace for Large Open Worlds

I would like to suggest a feature that could greatly improve the workflow for users who create large open worlds and interconnected regions. My idea is a system that allows multiple maps to be connected within a shared workspace or hub. The purpose would not be to merge maps into a single file or export them all together. Downloading maps separately is perfectly fine. Instead, the goal would be to let creators place maps side by side while editing, so that neighboring regions remain visible and aligned. For example, if I finish one map and want to create a region directly east of it, I could open a new map connected to the first one and build while seeing the border of the existing map. Currently, creating large worlds often requires opening multiple tabs and constantly switching between them to compare neighboring regions. This makes it difficult to maintain continuity and can lead to inconsistencies in coastlines, roads, rivers, mountains, and overall geography. This issue becomes even more noticeable when importing maps into platforms such as Tabletop Simulator, where maps that are meant to connect seamlessly may end up with slight mismatches along their borders. A connected maps workspace would allow creators to: • Expand worlds in any direction while maintaining continuity. • Keep geography, scale, and landmarks consistent across multiple maps. • Reduce the need to switch between tabs. • Create large settings more efficiently. • Ensure that neighboring maps connect perfectly when used together. I believe this feature would be especially valuable for worldbuilders, RPG creators, campaign designers, and anyone working on large-scale projects.

SKYZI 12 days ago

Feature Request

[Browser] Chrome crashes intermittently / Firefox stable but laggy

Hello, I have began to run into a reoccurring issue which is hampering my ability to use Inkarnate: When editing a map, any map of type and size, I find that upon clicking 'save' in Chrome it can crash with an "out-of-memory" error. Once this happens progress is lost. Reloading or clicking browser-back once this happens does not restore the changes lost. Using the recovery feature does not restore the changes lost. Chrome is updated to latest. Clearing cache does not help. It is the only tab open and no other major program running. I have 32GB of RAM on Win11 with latest drivers. I've noticed that the more changes that are done before a save the more likely this occurs (but still has a chance of occurring regardless). The same when attempting to export maps. Firefox on the other hand reliably saves and exports without ever crashing, though is very, very laggy in the editor itself, despite having hardware acceleration and so on. Making it near-impossible to use when trying to paint or when the map gets too large.

TheCursedJester 20 days ago

Bugs