1700's Style Parchment
An early modern parchment style based on maps from the 16th-18th centuries would be incredible. I mean it’s literally the golden age of cartography.

tgads5000 about 11 hours ago
Art Requests
1700's Style Parchment
An early modern parchment style based on maps from the 16th-18th centuries would be incredible. I mean it’s literally the golden age of cartography.

tgads5000 about 11 hours ago
Art Requests
Feature Request: Detailed Sales Log & Analytics for Creators
Hi Inkarnate Team, I have a relatively simple implementation suggestion that would be a huge help for us Creators: could we get a detailed log of our sales? Currently, we only see a bulk, cumulative list of data from the past 9 months. While this aggregated data isn't useless, it lacks the granularity we need. The Request: At its most basic ("dead simple" static list), it would be great to just see which specific product or bundle was purchased on which day. (Simple log) Even better would be adding some basic filters (by date, product, etc.). Since this transaction data is already sitting in the database, hopefully, it just needs to be pushed to the frontend. Why this is important: Having a broken-down overview of our sales would allow Creators to better adapt to mapmakers' needs. If we can track trends and see exactly what kinds of assets are in demand, we can tailor our future creations to serve the community much better. Thanks in advance for considering this! 🙂

Benjamin Weisz 1 day ago
Feature Request
Feature Request: Detailed Sales Log & Analytics for Creators
Hi Inkarnate Team, I have a relatively simple implementation suggestion that would be a huge help for us Creators: could we get a detailed log of our sales? Currently, we only see a bulk, cumulative list of data from the past 9 months. While this aggregated data isn't useless, it lacks the granularity we need. The Request: At its most basic ("dead simple" static list), it would be great to just see which specific product or bundle was purchased on which day. (Simple log) Even better would be adding some basic filters (by date, product, etc.). Since this transaction data is already sitting in the database, hopefully, it just needs to be pushed to the frontend. Why this is important: Having a broken-down overview of our sales would allow Creators to better adapt to mapmakers' needs. If we can track trends and see exactly what kinds of assets are in demand, we can tailor our future creations to serve the community much better. Thanks in advance for considering this! 🙂

Benjamin Weisz 1 day ago
Feature Request
Numberless Scale Legend Stamp Variants
I would love to have alternatives to the Scale Legend stamps (fairy, faun, gnome and standard) from the Parchment 2.0 set that don’t have the numbers on them. That way I could apply my own numbers over them with the text tool to create customized map scales that the numbers on the existing four stamps might not cover.

Auren Dawnstar 1 day ago
Art Requests
Numberless Scale Legend Stamp Variants
I would love to have alternatives to the Scale Legend stamps (fairy, faun, gnome and standard) from the Parchment 2.0 set that don’t have the numbers on them. That way I could apply my own numbers over them with the text tool to create customized map scales that the numbers on the existing four stamps might not cover.

Auren Dawnstar 1 day ago
Art Requests
Feature Request: Guided World Generation & Generation Templates
Inkarnate's Generate tool for world maps is a great idea that could save a ton of time when creating world maps, but currently feels far too limited to be useful. At the moment you have no real choice but to blindly click ‘generate’ hoping to eventually find a landmass configuration that looks appealing. At the moment, the main control is essentially just a Water Percent slider, with no real control over where landmasses are generated or what overall structure the world has. I'd love to see Generate expanded with Generation Templates that provide a broad structure for the generation. For example: Pangaea / World Island – One large landmass surrounded by ocean. Archipelago – Numerous islands distributed across the map. Disaster Archipelago – A fragmented landmass suggesting an ancient cataclysm. Continents – A configurable number of major continents, with optional smaller islands. Supercontinent – One enormous continent with smaller surrounding landmasses. These could then have additional controls such as continent count, approximate size, land/water percentage and island density. Procedural Stamp Placement It would also be great to take some inspiration from the Heroes of Might and Magic III map generator and allow existing Inkarnate stamps to be placed procedurally according to the selected template and settings. For example, selecting Volcanic could cause volcanic/mountain stamps to be distributed in an appropriate pattern. Selecting Jungle could populate a particular region with jungle/vegetation assets. Extend Existing Masking to Generate Inkarnate already has several ways of creating masks. It would be great if masking functionality could also be extended to Generate. For example, the user could create a mask and tell Generate to: Only generate landmasses inside the mask. Only generate landmasses outside the mask. If Procedural Stamp / Texture placement is implemented, this would go hand-in-hand with masks, allowing users to do things like create a volcanic archipelago inside the mask. This would make it possible to constrain generation to a particular region, preserve manually-created geography, or combine procedural and manually-designed terrain.

Anonymous 2 days ago
Feature Request
Feature Request: Guided World Generation & Generation Templates
Inkarnate's Generate tool for world maps is a great idea that could save a ton of time when creating world maps, but currently feels far too limited to be useful. At the moment you have no real choice but to blindly click ‘generate’ hoping to eventually find a landmass configuration that looks appealing. At the moment, the main control is essentially just a Water Percent slider, with no real control over where landmasses are generated or what overall structure the world has. I'd love to see Generate expanded with Generation Templates that provide a broad structure for the generation. For example: Pangaea / World Island – One large landmass surrounded by ocean. Archipelago – Numerous islands distributed across the map. Disaster Archipelago – A fragmented landmass suggesting an ancient cataclysm. Continents – A configurable number of major continents, with optional smaller islands. Supercontinent – One enormous continent with smaller surrounding landmasses. These could then have additional controls such as continent count, approximate size, land/water percentage and island density. Procedural Stamp Placement It would also be great to take some inspiration from the Heroes of Might and Magic III map generator and allow existing Inkarnate stamps to be placed procedurally according to the selected template and settings. For example, selecting Volcanic could cause volcanic/mountain stamps to be distributed in an appropriate pattern. Selecting Jungle could populate a particular region with jungle/vegetation assets. Extend Existing Masking to Generate Inkarnate already has several ways of creating masks. It would be great if masking functionality could also be extended to Generate. For example, the user could create a mask and tell Generate to: Only generate landmasses inside the mask. Only generate landmasses outside the mask. If Procedural Stamp / Texture placement is implemented, this would go hand-in-hand with masks, allowing users to do things like create a volcanic archipelago inside the mask. This would make it possible to constrain generation to a particular region, preserve manually-created geography, or combine procedural and manually-designed terrain.

Anonymous 2 days ago
Feature Request
export as texture
SO we can export stuff as composites but like can we get the option to export things as textures instead of just stamps? cause i got so many kitbashed textures id love to use without just cloning the map i made them on. cause that has limits. and i wanna paint those textures elsewere on my maps.

BetaKi 3 days ago
Feature Request
export as texture
SO we can export stuff as composites but like can we get the option to export things as textures instead of just stamps? cause i got so many kitbashed textures id love to use without just cloning the map i made them on. cause that has limits. and i wanna paint those textures elsewere on my maps.

BetaKi 3 days ago
Feature Request
Link Button in Edit Map Details doesn't work
The Edit Link button in the Edit Map Details doesn’t add a link when the modal is confirmed.

Anonymous 4 days ago
Bugs
Link Button in Edit Map Details doesn't work
The Edit Link button in the Edit Map Details doesn’t add a link when the modal is confirmed.

Anonymous 4 days ago
Bugs
More Characters for Layer Names
TLDR: With many layers, having a 4 or 5 words for the name is not uncommon but the current layer system has a 20 letter limit. I would really appreciate if this was along the lines of 32 or 48 letters. Long format and reasoning: My layer structure for example looks something like this: here I have a multi-layer map where each layer that is on the same “floor” in the map, ans is being exported together, will be numbered the same (so all the layers named 1 will be exported together as one floor of the map). As you can see the there are multiple layers per level. More often than not these layers need a name, to distinguish what is actually on the floor, for example floors 3 to 7 here are caves. More often than not each layer on each floor needs an identifier as well for example here 1 moss, is just some moss on rocks brushed in on stamps. Or on the current active layer, lowest is determining which floor of the cave this belongs to. If you think about the average word length in english which is 5 (space included 6) this is already 19 characters including the floor number. A lot of times, I use object layers to mask part of 2 objects that overlap at the same time to create another object and I call these phantom layers. here I tried naming them “top” to preserve length but i still couldnt fully name my layers. A few more characters, maybe 32 or 48 would drastically improve this experience.

sam 5 days ago
Feature Request
More Characters for Layer Names
TLDR: With many layers, having a 4 or 5 words for the name is not uncommon but the current layer system has a 20 letter limit. I would really appreciate if this was along the lines of 32 or 48 letters. Long format and reasoning: My layer structure for example looks something like this: here I have a multi-layer map where each layer that is on the same “floor” in the map, ans is being exported together, will be numbered the same (so all the layers named 1 will be exported together as one floor of the map). As you can see the there are multiple layers per level. More often than not these layers need a name, to distinguish what is actually on the floor, for example floors 3 to 7 here are caves. More often than not each layer on each floor needs an identifier as well for example here 1 moss, is just some moss on rocks brushed in on stamps. Or on the current active layer, lowest is determining which floor of the cave this belongs to. If you think about the average word length in english which is 5 (space included 6) this is already 19 characters including the floor number. A lot of times, I use object layers to mask part of 2 objects that overlap at the same time to create another object and I call these phantom layers. here I tried naming them “top” to preserve length but i still couldnt fully name my layers. A few more characters, maybe 32 or 48 would drastically improve this experience.

sam 5 days ago
Feature Request
More consistency between flat and isometric stamps in Fantasy World style
There are several flat stamps without isometric equivalents, and vice versa. I don’t like having to sacrifice one set of stamps to gain another for the sake of art consistency.

Anonymous 7 days ago
Art Requests
More consistency between flat and isometric stamps in Fantasy World style
There are several flat stamps without isometric equivalents, and vice versa. I don’t like having to sacrifice one set of stamps to gain another for the sake of art consistency.

Anonymous 7 days ago
Art Requests
Wax Stamp decoration
A wax stamp for sealing letters, approving legal forms, and as a decoration for more refined mapmakers. There could be a bunch of different variants with different symbols on them such as initials, animals, guild logos or coats of arms. There could also be a blank variant so we could add other Inkarnate assets on them!

SockScav 10 days ago
Art Requests
Wax Stamp decoration
A wax stamp for sealing letters, approving legal forms, and as a decoration for more refined mapmakers. There could be a bunch of different variants with different symbols on them such as initials, animals, guild logos or coats of arms. There could also be a blank variant so we could add other Inkarnate assets on them!

SockScav 10 days ago
Art Requests
Undo/Redo Causes Assets/Groups to disappear (Visual only)
On certain instances for certain assets/groups when doing undo/redo operations, the affected objects disappear. Recovery or undoing the undo/redo command restores them. Further investigation on triggers needed for reproducible steps.

SteampunkRecon 10 days ago
Bugs
Undo/Redo Causes Assets/Groups to disappear (Visual only)
On certain instances for certain assets/groups when doing undo/redo operations, the affected objects disappear. Recovery or undoing the undo/redo command restores them. Further investigation on triggers needed for reproducible steps.

SteampunkRecon 10 days ago
Bugs
Planned
Color Adjustment Values for Firefox don't match other browsers
The color adjustments for Stamp in Firefox appear to produce the inverse effect from other browsers (Hue 100 in Chrome = Hue -100 in Firefox)

An Anonymous User 10 days ago
Bugs
Planned
Color Adjustment Values for Firefox don't match other browsers
The color adjustments for Stamp in Firefox appear to produce the inverse effect from other browsers (Hue 100 in Chrome = Hue -100 in Firefox)

An Anonymous User 10 days ago
Bugs
Scifi parchment style
OK HERE ME OUT an old school parchment style inspired by things like Jules Vern, Warhammer, Spell Jammer or dune. ink and parchment symbols for modern city maps, or for star maps. maybe science fantasy would be more accurate with the examples i gave….hmmmm.

BetaKi 12 days ago
Art Requests
Scifi parchment style
OK HERE ME OUT an old school parchment style inspired by things like Jules Vern, Warhammer, Spell Jammer or dune. ink and parchment symbols for modern city maps, or for star maps. maybe science fantasy would be more accurate with the examples i gave….hmmmm.

BetaKi 12 days ago
Art Requests
Planned
Undo causes Groups to be displayed empty in certain situations
Undo/Redo in certain situations causes a group (the affected one, or unrelated one) to be displayed empty. This is a visual bug only, recovery restores the group content

Eledryll 13 days ago
Bugs
Planned
Undo causes Groups to be displayed empty in certain situations
Undo/Redo in certain situations causes a group (the affected one, or unrelated one) to be displayed empty. This is a visual bug only, recovery restores the group content

Eledryll 13 days ago
Bugs
On Layer Rename, Dragging to select text drags the layer
While in renaming mode for a layer, dragging to select the text, initiates dragging the layer instead.

sam 13 days ago
Bugs
On Layer Rename, Dragging to select text drags the layer
While in renaming mode for a layer, dragging to select the text, initiates dragging the layer instead.

sam 13 days ago
Bugs
Fantasy Regional - making parts of what is already there
Why cant we get singular stamps from things like “Abandoned Graveyard”? Right now there are no tombstones in Fantasy Regional, why cant I get a stamp (that you already have the texture and everything for) out of the “Abandoned Graveyard”? Also Fantasy Regional is missing so many basic stamps like: Animals, a Church, a Gatehouse and so many more I dont even know about yet…

Marc 14 days ago
Art Requests
Fantasy Regional - making parts of what is already there
Why cant we get singular stamps from things like “Abandoned Graveyard”? Right now there are no tombstones in Fantasy Regional, why cant I get a stamp (that you already have the texture and everything for) out of the “Abandoned Graveyard”? Also Fantasy Regional is missing so many basic stamps like: Animals, a Church, a Gatehouse and so many more I dont even know about yet…

Marc 14 days ago
Art Requests
Toolbar Scrolling Without A Mouse
Hello! I would like to suggest a small improvement. Currently, some toolbar options can only be accessed by scrolling with the mouse wheel. This works well for users with a mouse, but it makes those options inaccessible for users who only have a touchpad or keyboard. It would be very helpful to add an alternative way to scroll the toolbar, such as a visible scrollbar. This would improve accessibility and make the app easier to use for people who do not have a mouse. Thank you for your great work and for considering this suggestion.

Andres Otalora 15 days ago
Bugs
Toolbar Scrolling Without A Mouse
Hello! I would like to suggest a small improvement. Currently, some toolbar options can only be accessed by scrolling with the mouse wheel. This works well for users with a mouse, but it makes those options inaccessible for users who only have a touchpad or keyboard. It would be very helpful to add an alternative way to scroll the toolbar, such as a visible scrollbar. This would improve accessibility and make the app easier to use for people who do not have a mouse. Thank you for your great work and for considering this suggestion.

Andres Otalora 15 days ago
Bugs
Adding / Removing Tags is not updated visually in the tooltip
Adding or removing tags from assets does not update the asset’s tooltip until the view is refreshed (search, filter, collapsing packs etc)

Philipp Brockerhoff 20 days ago
Bugs
Adding / Removing Tags is not updated visually in the tooltip
Adding or removing tags from assets does not update the asset’s tooltip until the view is refreshed (search, filter, collapsing packs etc)

Philipp Brockerhoff 20 days ago
Bugs