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Feature Request: Guided World Generation & Generation Templates

Inkarnate's Generate tool for world maps is a great idea that could save a ton of time when creating world maps, but currently feels far too limited to be useful. At the moment you have no real choice but to blindly click ‘generate’ hoping to eventually find a landmass configuration that looks appealing. At the moment, the main control is essentially just a Water Percent slider, with no real control over where landmasses are generated or what overall structure the world has. I'd love to see Generate expanded with Generation Templates that provide a broad structure for the generation. For example: Pangaea / World Island – One large landmass surrounded by ocean. Archipelago – Numerous islands distributed across the map. Disaster Archipelago – A fragmented landmass suggesting an ancient cataclysm. Continents – A configurable number of major continents, with optional smaller islands. Supercontinent – One enormous continent with smaller surrounding landmasses. These could then have additional controls such as continent count, approximate size, land/water percentage and island density. Procedural Stamp Placement It would also be great to take some inspiration from the Heroes of Might and Magic III map generator and allow existing Inkarnate stamps to be placed procedurally according to the selected template and settings. For example, selecting Volcanic could cause volcanic/mountain stamps to be distributed in an appropriate pattern. Selecting Jungle could populate a particular region with jungle/vegetation assets. Extend Existing Masking to Generate Inkarnate already has several ways of creating masks. It would be great if masking functionality could also be extended to Generate. For example, the user could create a mask and tell Generate to: Only generate landmasses inside the mask. Only generate landmasses outside the mask. If Procedural Stamp / Texture placement is implemented, this would go hand-in-hand with masks, allowing users to do things like create a volcanic archipelago inside the mask. This would make it possible to constrain generation to a particular region, preserve manually-created geography, or combine procedural and manually-designed terrain.

Anonymous about 16 hours ago

Feature Request

More Characters for Layer Names

TLDR: With many layers, having a 4 or 5 words for the name is not uncommon but the current layer system has a 20 letter limit. I would really appreciate if this was along the lines of 32 or 48 letters. Long format and reasoning: My layer structure for example looks something like this: here I have a multi-layer map where each layer that is on the same “floor” in the map, ans is being exported together, will be numbered the same (so all the layers named 1 will be exported together as one floor of the map). As you can see the there are multiple layers per level. More often than not these layers need a name, to distinguish what is actually on the floor, for example floors 3 to 7 here are caves. More often than not each layer on each floor needs an identifier as well for example here 1 moss, is just some moss on rocks brushed in on stamps. Or on the current active layer, lowest is determining which floor of the cave this belongs to. If you think about the average word length in english which is 5 (space included 6) this is already 19 characters including the floor number. A lot of times, I use object layers to mask part of 2 objects that overlap at the same time to create another object and I call these phantom layers. here I tried naming them “top” to preserve length but i still couldnt fully name my layers. A few more characters, maybe 32 or 48 would drastically improve this experience.

sam 3 days ago

Feature Request