Prison Bars difference between stamp and line-shape-tool.
Hello, the Prison Bars Stamps (Door and Window) doesn’t Match in size on the Prison Bars in the line-/shapetool. They are a bit smaller.

Croitz 2 days ago
Art Requests
Prison Bars difference between stamp and line-shape-tool.
Hello, the Prison Bars Stamps (Door and Window) doesn’t Match in size on the Prison Bars in the line-/shapetool. They are a bit smaller.

Croitz 2 days ago
Art Requests
Old Maps are basically destroyed
I haven’t used Inkarnate in a couple years. I signed up for a new sub, wanting to update some old maps for a new campaign. Opened my old world map and… well, most of the assets are not selectable. When I try to resize the map, everything got blurry. This makes ALL of my old maps basically useless. Very disappointing.

Anonymous 3 days ago
Feature Request
Old Maps are basically destroyed
I haven’t used Inkarnate in a couple years. I signed up for a new sub, wanting to update some old maps for a new campaign. Opened my old world map and… well, most of the assets are not selectable. When I try to resize the map, everything got blurry. This makes ALL of my old maps basically useless. Very disappointing.

Anonymous 3 days ago
Feature Request
Tags for isometric and top down, and implement in all packs
Most users will either want top-down or isometric icons on a given map, but there’s currently no way to filter to those stamps consistently. There is an “Isometric Icons” tag, but it appears to only be in use in the Fantasy World pack, and not in any of the other packs. It would be useful to have a general ‘isometric’ and ‘top down’ tag, and implement it throughout packs so users can quickly filter to the type of icons they need.

Anonymous 3 days ago
Map Requests
Tags for isometric and top down, and implement in all packs
Most users will either want top-down or isometric icons on a given map, but there’s currently no way to filter to those stamps consistently. There is an “Isometric Icons” tag, but it appears to only be in use in the Fantasy World pack, and not in any of the other packs. It would be useful to have a general ‘isometric’ and ‘top down’ tag, and implement it throughout packs so users can quickly filter to the type of icons they need.

Anonymous 3 days ago
Map Requests
Updated Versions of Mushrooms and more diversity
Hello, I just wanted to use mushrooms and recognized that they didn’t got a update with forest 2.0. It would also be nice to have more different mushrooms too. Thx for your work.

Croitz 4 days ago
Feature Request
Updated Versions of Mushrooms and more diversity
Hello, I just wanted to use mushrooms and recognized that they didn’t got a update with forest 2.0. It would also be nice to have more different mushrooms too. Thx for your work.

Croitz 4 days ago
Feature Request
Drawing Tablet Zoom/Pan/etc fix
While using drawing tablet, Inkarnate does not recognize pen position as mouse position, so zoom happens to the last recorded mouse position, instead of active position of the pen, that also makes panning impossible, as it does not recognize position of pen as mouse. Could be an issue with particular brand support, im using XP-Pen tablet, driver version 4.0.14

Anzhc 4 days ago
Bugs
Drawing Tablet Zoom/Pan/etc fix
While using drawing tablet, Inkarnate does not recognize pen position as mouse position, so zoom happens to the last recorded mouse position, instead of active position of the pen, that also makes panning impossible, as it does not recognize position of pen as mouse. Could be an issue with particular brand support, im using XP-Pen tablet, driver version 4.0.14

Anzhc 4 days ago
Bugs
Studio Team Workspaces
As a publisher that uses Inkarnate professionally, I'd love to see a Studio Team Workspace feature added to Inkarnate. Right now, each team member has their own account, which works well for individual creators, but becomes challenging when multiple artists, designers, and project leads need to collaborate on the same projects over a long period of time. A Team Workspace could allow: Company-owned projects and maps Shared access between approved team members Permission controls (Owner, Manager, Artist, Viewer, etc.) Transfer of map ownership between team members Shared project libraries Dedicated production accounts for exports and publishing Team members to continue using their personal accounts while contributing to company projects One of the biggest benefits would be business continuity. If an artist leaves a project or moves on to other work, the maps and project files would remain with the team rather than being tied to an individual account. I could also see this becoming a separate subscription tier or add-on, as I imagine many publishers, content creators, VTT developers, game studios, and professional mapmaking teams would find significant value in it. Inkarnate is already an excellent tool for individual creators. A Team Workspace system would make it even more powerful for professional and commercial teams.

Anonymous 5 days ago
Feature Request
Studio Team Workspaces
As a publisher that uses Inkarnate professionally, I'd love to see a Studio Team Workspace feature added to Inkarnate. Right now, each team member has their own account, which works well for individual creators, but becomes challenging when multiple artists, designers, and project leads need to collaborate on the same projects over a long period of time. A Team Workspace could allow: Company-owned projects and maps Shared access between approved team members Permission controls (Owner, Manager, Artist, Viewer, etc.) Transfer of map ownership between team members Shared project libraries Dedicated production accounts for exports and publishing Team members to continue using their personal accounts while contributing to company projects One of the biggest benefits would be business continuity. If an artist leaves a project or moves on to other work, the maps and project files would remain with the team rather than being tied to an individual account. I could also see this becoming a separate subscription tier or add-on, as I imagine many publishers, content creators, VTT developers, game studios, and professional mapmaking teams would find significant value in it. Inkarnate is already an excellent tool for individual creators. A Team Workspace system would make it even more powerful for professional and commercial teams.

Anonymous 5 days ago
Feature Request
Less invasive telemetry
there’s currently no opt out, and inkarnate shares personal data with google and other egregious violators of personal privacy rights - and its not free. You’re asking us to pay for the privilege of letting you spy on us for google etc. I will be cancelling my subscription

Sarnen 8 days ago
Feature Request
Less invasive telemetry
there’s currently no opt out, and inkarnate shares personal data with google and other egregious violators of personal privacy rights - and its not free. You’re asking us to pay for the privilege of letting you spy on us for google etc. I will be cancelling my subscription

Sarnen 8 days ago
Feature Request
More grate options
Hello, i want to make a keep with a grate in the middle so you can see through it to the bottom of the keep. I recognized, that we only have grate bars from the dungeon pack with "damaged" bars. If you use it like that, the bars are really thick or if you want it more slim it gets to tiny with the holes. I put there some grates from the sewers pack. Would be nice if we have some more options. It works for me kinda, but could be much better for my current project. There are not many options. Thx for your work :).

Croitz 9 days ago
Feature Request
More grate options
Hello, i want to make a keep with a grate in the middle so you can see through it to the bottom of the keep. I recognized, that we only have grate bars from the dungeon pack with "damaged" bars. If you use it like that, the bars are really thick or if you want it more slim it gets to tiny with the holes. I put there some grates from the sewers pack. Would be nice if we have some more options. It works for me kinda, but could be much better for my current project. There are not many options. Thx for your work :).

Croitz 9 days ago
Feature Request
Baskets tops and bottoms that we can fill things in it.
Hello, i liked the change with the cages a lot. Can we have this with Baskets too (Market 2.0). Maybe some metal ones that can also be used for a cage for little things (BBEG like that). I was looking for the new version - the old one looks a bit like metal and is top down. I can’t use the new one because it’s not top down, doesn’t look good because it is meant to put something between to break out or something. I need a closed one. Thx for your work :).

Croitz 9 days ago
Feature Request
Baskets tops and bottoms that we can fill things in it.
Hello, i liked the change with the cages a lot. Can we have this with Baskets too (Market 2.0). Maybe some metal ones that can also be used for a cage for little things (BBEG like that). I was looking for the new version - the old one looks a bit like metal and is top down. I can’t use the new one because it’s not top down, doesn’t look good because it is meant to put something between to break out or something. I need a closed one. Thx for your work :).

Croitz 9 days ago
Feature Request
Pathfinder Eye of the Dread Map Request
Name your price. Dont really need super detailed. Fantasy World Map Style Include: Rivers, Cities, Fortresses, Towns, Forests, mountains, general terrain

Anonymous 11 days ago
Map Requests
Pathfinder Eye of the Dread Map Request
Name your price. Dont really need super detailed. Fantasy World Map Style Include: Rivers, Cities, Fortresses, Towns, Forests, mountains, general terrain

Anonymous 11 days ago
Map Requests
Altitude tool
I experimented recently with increasing a texture size over and over while painting single stripes to create the sense of rising land. This left artifacts where the pattern repeated in unpleasing ways, but largely this worked. I also stamped a few small trees at the “bottom” and larger at the “top.” I think a way to assign texture size to a separate texture map would work. A simple gradient of white to black across the map could be a gradual shift of texture size of 20 to 150, simulating a hill. A number of artists achieve multiple levels cleverly, but hills seem especially hard.

Anonymous 12 days ago
Feature Request
Altitude tool
I experimented recently with increasing a texture size over and over while painting single stripes to create the sense of rising land. This left artifacts where the pattern repeated in unpleasing ways, but largely this worked. I also stamped a few small trees at the “bottom” and larger at the “top.” I think a way to assign texture size to a separate texture map would work. A simple gradient of white to black across the map could be a gradual shift of texture size of 20 to 150, simulating a hill. A number of artists achieve multiple levels cleverly, but hills seem especially hard.

Anonymous 12 days ago
Feature Request
Asset Manager Upload Count
Would love to see the total assets that I have uploaded to my pro account. This way I can manage the quntity of assets a s I near 10,000. Anthony would be thankful, since I email him often asking for the grand total since I am nearing 10,000.

Firemonte 12 days ago
Feature Request
Asset Manager Upload Count
Would love to see the total assets that I have uploaded to my pro account. This way I can manage the quntity of assets a s I near 10,000. Anthony would be thankful, since I email him often asking for the grand total since I am nearing 10,000.

Firemonte 12 days ago
Feature Request
Connected Maps Workspace for Large Open Worlds
I would like to suggest a feature that could greatly improve the workflow for users who create large open worlds and interconnected regions. My idea is a system that allows multiple maps to be connected within a shared workspace or hub. The purpose would not be to merge maps into a single file or export them all together. Downloading maps separately is perfectly fine. Instead, the goal would be to let creators place maps side by side while editing, so that neighboring regions remain visible and aligned. For example, if I finish one map and want to create a region directly east of it, I could open a new map connected to the first one and build while seeing the border of the existing map. Currently, creating large worlds often requires opening multiple tabs and constantly switching between them to compare neighboring regions. This makes it difficult to maintain continuity and can lead to inconsistencies in coastlines, roads, rivers, mountains, and overall geography. This issue becomes even more noticeable when importing maps into platforms such as Tabletop Simulator, where maps that are meant to connect seamlessly may end up with slight mismatches along their borders. A connected maps workspace would allow creators to: • Expand worlds in any direction while maintaining continuity. • Keep geography, scale, and landmarks consistent across multiple maps. • Reduce the need to switch between tabs. • Create large settings more efficiently. • Ensure that neighboring maps connect perfectly when used together. I believe this feature would be especially valuable for worldbuilders, RPG creators, campaign designers, and anyone working on large-scale projects.

SKYZI 16 days ago
Feature Request
Connected Maps Workspace for Large Open Worlds
I would like to suggest a feature that could greatly improve the workflow for users who create large open worlds and interconnected regions. My idea is a system that allows multiple maps to be connected within a shared workspace or hub. The purpose would not be to merge maps into a single file or export them all together. Downloading maps separately is perfectly fine. Instead, the goal would be to let creators place maps side by side while editing, so that neighboring regions remain visible and aligned. For example, if I finish one map and want to create a region directly east of it, I could open a new map connected to the first one and build while seeing the border of the existing map. Currently, creating large worlds often requires opening multiple tabs and constantly switching between them to compare neighboring regions. This makes it difficult to maintain continuity and can lead to inconsistencies in coastlines, roads, rivers, mountains, and overall geography. This issue becomes even more noticeable when importing maps into platforms such as Tabletop Simulator, where maps that are meant to connect seamlessly may end up with slight mismatches along their borders. A connected maps workspace would allow creators to: • Expand worlds in any direction while maintaining continuity. • Keep geography, scale, and landmarks consistent across multiple maps. • Reduce the need to switch between tabs. • Create large settings more efficiently. • Ensure that neighboring maps connect perfectly when used together. I believe this feature would be especially valuable for worldbuilders, RPG creators, campaign designers, and anyone working on large-scale projects.

SKYZI 16 days ago
Feature Request
more parchment world map assets
Hey the parchment map could use more assets its been neglected a bit? would like to see jungle assets some arctic stuff, more styles of building markers ect! maybe some isometric style parchment stuff.

BetaKi 17 days ago
Map Requests
more parchment world map assets
Hey the parchment map could use more assets its been neglected a bit? would like to see jungle assets some arctic stuff, more styles of building markers ect! maybe some isometric style parchment stuff.

BetaKi 17 days ago
Map Requests
AI Integration options
An API Key or MCP Bridge integration would make this a wildly more useful product for heavy duty DM's like myself.

Anonymous 18 days ago
Feature Request
AI Integration options
An API Key or MCP Bridge integration would make this a wildly more useful product for heavy duty DM's like myself.

Anonymous 18 days ago
Feature Request
Disable the "leaving the tab will slow down the download" popup if you have already finished downloading
This pop up will continue showing up as long as you still have the "Export Image" open… The maps download basically instantly for me after which I want to leave inkarnate, but then I'm forced back to close the popup and the Export Finished box…

StoneStone2002 19 days ago
Bugs
Disable the "leaving the tab will slow down the download" popup if you have already finished downloading
This pop up will continue showing up as long as you still have the "Export Image" open… The maps download basically instantly for me after which I want to leave inkarnate, but then I'm forced back to close the popup and the Export Finished box…

StoneStone2002 19 days ago
Bugs
Registered
Revised versions of old tents
Request by Dora (sam): is there any reason all the nice tents were replaced by monotone fast fashion tents? don't get me wrong, love the simple plain tents but would love to have these good ones redone too!

Matthias 19 days ago
Art Requests
Registered
Revised versions of old tents
Request by Dora (sam): is there any reason all the nice tents were replaced by monotone fast fashion tents? don't get me wrong, love the simple plain tents but would love to have these good ones redone too!

Matthias 19 days ago
Art Requests
More Subscription Option
I'm a personal user that uses inkarnate as more of a fun play around tool for simple non-regular games between friends. Can we have an option to pay for daily pro usage or at least weekly? subscribing a whole month for something that I use 1 -4 days at most seems a bit excessive and wasteful. So I wish for more payment term options.

Anonymous 20 days ago
Feature Request
More Subscription Option
I'm a personal user that uses inkarnate as more of a fun play around tool for simple non-regular games between friends. Can we have an option to pay for daily pro usage or at least weekly? subscribing a whole month for something that I use 1 -4 days at most seems a bit excessive and wasteful. So I wish for more payment term options.

Anonymous 20 days ago
Feature Request