Less invasive telemetry
there’s currently no opt out, and inkarnate shares personal data with google and other egregious violators of personal privacy rights - and its not free. You’re asking us to pay for the privilege of letting you spy on us for google etc. I will be cancelling my subscription

Sarnen 2 days ago
Feature Request
Less invasive telemetry
there’s currently no opt out, and inkarnate shares personal data with google and other egregious violators of personal privacy rights - and its not free. You’re asking us to pay for the privilege of letting you spy on us for google etc. I will be cancelling my subscription

Sarnen 2 days ago
Feature Request
More grate options
Hello, i want to make a keep with a grate in the middle so you can see through it to the bottom of the keep. I recognized, that we only have grate bars from the dungeon pack with "damaged" bars. If you use it like that, the bars are really thick or if you want it more slim it gets to tiny with the holes. I put there some grates from the sewers pack. Would be nice if we have some more options. It works for me kinda, but could be much better for my current project. There are not many options. Thx for your work :).

Croitz 3 days ago
Feature Request
More grate options
Hello, i want to make a keep with a grate in the middle so you can see through it to the bottom of the keep. I recognized, that we only have grate bars from the dungeon pack with "damaged" bars. If you use it like that, the bars are really thick or if you want it more slim it gets to tiny with the holes. I put there some grates from the sewers pack. Would be nice if we have some more options. It works for me kinda, but could be much better for my current project. There are not many options. Thx for your work :).

Croitz 3 days ago
Feature Request
Baskets tops and bottoms that we can fill things in it.
Hello, i liked the change with the cages a lot. Can we have this with Baskets too (Market 2.0). Maybe some metal ones that can also be used for a cage for little things (BBEG like that). I was looking for the new version - the old one looks a bit like metal and is top down. I can’t use the new one because it’s not top down, doesn’t look good because it is meant to put something between to break out or something. I need a closed one. Thx for your work :).

Croitz 3 days ago
Feature Request
Baskets tops and bottoms that we can fill things in it.
Hello, i liked the change with the cages a lot. Can we have this with Baskets too (Market 2.0). Maybe some metal ones that can also be used for a cage for little things (BBEG like that). I was looking for the new version - the old one looks a bit like metal and is top down. I can’t use the new one because it’s not top down, doesn’t look good because it is meant to put something between to break out or something. I need a closed one. Thx for your work :).

Croitz 3 days ago
Feature Request
Pathfinder Eye of the Dread Map Request
Name your price. Dont really need super detailed. Fantasy World Map Style Include: Rivers, Cities, Fortresses, Towns, Forests, mountains, general terrain

Anonymous 5 days ago
Map Requests
Pathfinder Eye of the Dread Map Request
Name your price. Dont really need super detailed. Fantasy World Map Style Include: Rivers, Cities, Fortresses, Towns, Forests, mountains, general terrain

Anonymous 5 days ago
Map Requests
Altitude tool
I experimented recently with increasing a texture size over and over while painting single stripes to create the sense of rising land. This left artifacts where the pattern repeated in unpleasing ways, but largely this worked. I also stamped a few small trees at the “bottom” and larger at the “top.” I think a way to assign texture size to a separate texture map would work. A simple gradient of white to black across the map could be a gradual shift of texture size of 20 to 150, simulating a hill. A number of artists achieve multiple levels cleverly, but hills seem especially hard.

Anonymous 6 days ago
Feature Request
Altitude tool
I experimented recently with increasing a texture size over and over while painting single stripes to create the sense of rising land. This left artifacts where the pattern repeated in unpleasing ways, but largely this worked. I also stamped a few small trees at the “bottom” and larger at the “top.” I think a way to assign texture size to a separate texture map would work. A simple gradient of white to black across the map could be a gradual shift of texture size of 20 to 150, simulating a hill. A number of artists achieve multiple levels cleverly, but hills seem especially hard.

Anonymous 6 days ago
Feature Request
Running games in Inkarnate
I complained about this on one of your Facebook posts after I gushed about your Lovecraftian assets. I apologize! It honestly didn’t occur to me to find your feedback section. I imagine people have asked for an ability like this at Inkarnate’s inception, so maybe it’s a choice that y’all haven’t taken this step yet. However, I love using Inkarnate to make maps, but I’m dying to run a game directly in Inkarnate. I don’t need a ton of UI either. We have our own books and dice, and tracking initiative isn’t hard. I just want to open my map without the editing tools visible and place/move tokens. Maybe let me cover/uncover layers for vertical travel/hidden areas and change the time of day filter. Bare bones. I apologize if this is a tired request at this point, (I see the post below called “Live Game Tools”) but I had to put it out there.

Anonymous 6 days ago
Feature Request
Running games in Inkarnate
I complained about this on one of your Facebook posts after I gushed about your Lovecraftian assets. I apologize! It honestly didn’t occur to me to find your feedback section. I imagine people have asked for an ability like this at Inkarnate’s inception, so maybe it’s a choice that y’all haven’t taken this step yet. However, I love using Inkarnate to make maps, but I’m dying to run a game directly in Inkarnate. I don’t need a ton of UI either. We have our own books and dice, and tracking initiative isn’t hard. I just want to open my map without the editing tools visible and place/move tokens. Maybe let me cover/uncover layers for vertical travel/hidden areas and change the time of day filter. Bare bones. I apologize if this is a tired request at this point, (I see the post below called “Live Game Tools”) but I had to put it out there.

Anonymous 6 days ago
Feature Request
Asset Manager Upload Count
Would love to see the total assets that I have uploaded to my pro account. This way I can manage the quntity of assets a s I near 10,000. Anthony would be thankful, since I email him often asking for the grand total since I am nearing 10,000.

Firemonte 6 days ago
Feature Request
Asset Manager Upload Count
Would love to see the total assets that I have uploaded to my pro account. This way I can manage the quntity of assets a s I near 10,000. Anthony would be thankful, since I email him often asking for the grand total since I am nearing 10,000.

Firemonte 6 days ago
Feature Request
Connected Maps Workspace for Large Open Worlds
I would like to suggest a feature that could greatly improve the workflow for users who create large open worlds and interconnected regions. My idea is a system that allows multiple maps to be connected within a shared workspace or hub. The purpose would not be to merge maps into a single file or export them all together. Downloading maps separately is perfectly fine. Instead, the goal would be to let creators place maps side by side while editing, so that neighboring regions remain visible and aligned. For example, if I finish one map and want to create a region directly east of it, I could open a new map connected to the first one and build while seeing the border of the existing map. Currently, creating large worlds often requires opening multiple tabs and constantly switching between them to compare neighboring regions. This makes it difficult to maintain continuity and can lead to inconsistencies in coastlines, roads, rivers, mountains, and overall geography. This issue becomes even more noticeable when importing maps into platforms such as Tabletop Simulator, where maps that are meant to connect seamlessly may end up with slight mismatches along their borders. A connected maps workspace would allow creators to: • Expand worlds in any direction while maintaining continuity. • Keep geography, scale, and landmarks consistent across multiple maps. • Reduce the need to switch between tabs. • Create large settings more efficiently. • Ensure that neighboring maps connect perfectly when used together. I believe this feature would be especially valuable for worldbuilders, RPG creators, campaign designers, and anyone working on large-scale projects.

SKYZI 10 days ago
Feature Request
Connected Maps Workspace for Large Open Worlds
I would like to suggest a feature that could greatly improve the workflow for users who create large open worlds and interconnected regions. My idea is a system that allows multiple maps to be connected within a shared workspace or hub. The purpose would not be to merge maps into a single file or export them all together. Downloading maps separately is perfectly fine. Instead, the goal would be to let creators place maps side by side while editing, so that neighboring regions remain visible and aligned. For example, if I finish one map and want to create a region directly east of it, I could open a new map connected to the first one and build while seeing the border of the existing map. Currently, creating large worlds often requires opening multiple tabs and constantly switching between them to compare neighboring regions. This makes it difficult to maintain continuity and can lead to inconsistencies in coastlines, roads, rivers, mountains, and overall geography. This issue becomes even more noticeable when importing maps into platforms such as Tabletop Simulator, where maps that are meant to connect seamlessly may end up with slight mismatches along their borders. A connected maps workspace would allow creators to: • Expand worlds in any direction while maintaining continuity. • Keep geography, scale, and landmarks consistent across multiple maps. • Reduce the need to switch between tabs. • Create large settings more efficiently. • Ensure that neighboring maps connect perfectly when used together. I believe this feature would be especially valuable for worldbuilders, RPG creators, campaign designers, and anyone working on large-scale projects.

SKYZI 10 days ago
Feature Request
more parchment world map assets
Hey the parchment map could use more assets its been neglected a bit? would like to see jungle assets some arctic stuff, more styles of building markers ect! maybe some isometric style parchment stuff.

BetaKi 11 days ago
Map Requests
more parchment world map assets
Hey the parchment map could use more assets its been neglected a bit? would like to see jungle assets some arctic stuff, more styles of building markers ect! maybe some isometric style parchment stuff.

BetaKi 11 days ago
Map Requests
AI Integration options
An API Key or MCP Bridge integration would make this a wildly more useful product for heavy duty DM's like myself.

Anonymous 12 days ago
Feature Request
AI Integration options
An API Key or MCP Bridge integration would make this a wildly more useful product for heavy duty DM's like myself.

Anonymous 12 days ago
Feature Request
Disable the "leaving the tab will slow down the download" popup if you have already finished downloading
This pop up will continue showing up as long as you still have the "Export Image" open… The maps download basically instantly for me after which I want to leave inkarnate, but then I'm forced back to close the popup and the Export Finished box…

StoneStone2002 13 days ago
Bugs
Disable the "leaving the tab will slow down the download" popup if you have already finished downloading
This pop up will continue showing up as long as you still have the "Export Image" open… The maps download basically instantly for me after which I want to leave inkarnate, but then I'm forced back to close the popup and the Export Finished box…

StoneStone2002 13 days ago
Bugs
Registered
Revised versions of old tents
Request by Dora (sam): is there any reason all the nice tents were replaced by monotone fast fashion tents? don't get me wrong, love the simple plain tents but would love to have these good ones redone too!

Matthias 13 days ago
Art Requests
Registered
Revised versions of old tents
Request by Dora (sam): is there any reason all the nice tents were replaced by monotone fast fashion tents? don't get me wrong, love the simple plain tents but would love to have these good ones redone too!

Matthias 13 days ago
Art Requests
More Subscription Option
I'm a personal user that uses inkarnate as more of a fun play around tool for simple non-regular games between friends. Can we have an option to pay for daily pro usage or at least weekly? subscribing a whole month for something that I use 1 -4 days at most seems a bit excessive and wasteful. So I wish for more payment term options.

Anonymous 14 days ago
Feature Request
More Subscription Option
I'm a personal user that uses inkarnate as more of a fun play around tool for simple non-regular games between friends. Can we have an option to pay for daily pro usage or at least weekly? subscribing a whole month for something that I use 1 -4 days at most seems a bit excessive and wasteful. So I wish for more payment term options.

Anonymous 14 days ago
Feature Request
"Lock Selection" Broken
when tracing maps i was advised to lock the map i was tracing so i wouldent accidentally move it and have to start over. i lock it but i still can move it around and resize it? why is there even a lock function? please to fix?

BetaKi 17 days ago
Bugs
"Lock Selection" Broken
when tracing maps i was advised to lock the map i was tracing so i wouldent accidentally move it and have to start over. i lock it but i still can move it around and resize it? why is there even a lock function? please to fix?

BetaKi 17 days ago
Bugs
[Browser] Chrome crashes intermittently / Firefox stable but laggy
Hello, I have began to run into a reoccurring issue which is hampering my ability to use Inkarnate: When editing a map, any map of type and size, I find that upon clicking 'save' in Chrome it can crash with an "out-of-memory" error. Once this happens progress is lost. Reloading or clicking browser-back once this happens does not restore the changes lost. Using the recovery feature does not restore the changes lost. Chrome is updated to latest. Clearing cache does not help. It is the only tab open and no other major program running. I have 32GB of RAM on Win11 with latest drivers. I've noticed that the more changes that are done before a save the more likely this occurs (but still has a chance of occurring regardless). The same when attempting to export maps. Firefox on the other hand reliably saves and exports without ever crashing, though is very, very laggy in the editor itself, despite having hardware acceleration and so on. Making it near-impossible to use when trying to paint or when the map gets too large.

TheCursedJester 18 days ago
Bugs
[Browser] Chrome crashes intermittently / Firefox stable but laggy
Hello, I have began to run into a reoccurring issue which is hampering my ability to use Inkarnate: When editing a map, any map of type and size, I find that upon clicking 'save' in Chrome it can crash with an "out-of-memory" error. Once this happens progress is lost. Reloading or clicking browser-back once this happens does not restore the changes lost. Using the recovery feature does not restore the changes lost. Chrome is updated to latest. Clearing cache does not help. It is the only tab open and no other major program running. I have 32GB of RAM on Win11 with latest drivers. I've noticed that the more changes that are done before a save the more likely this occurs (but still has a chance of occurring regardless). The same when attempting to export maps. Firefox on the other hand reliably saves and exports without ever crashing, though is very, very laggy in the editor itself, despite having hardware acceleration and so on. Making it near-impossible to use when trying to paint or when the map gets too large.

TheCursedJester 18 days ago
Bugs
Stamps Scale When Entering Group/Folder
When I enter a group with stamps in it, all the stamps in that group scale up to a massive size (and seem to maintain their relative positions), and I have to undo to make them go back to normal. This happens almost every time I open a group.

Just Trying To Make Things 19 days ago
Bugs
Stamps Scale When Entering Group/Folder
When I enter a group with stamps in it, all the stamps in that group scale up to a massive size (and seem to maintain their relative positions), and I have to undo to make them go back to normal. This happens almost every time I open a group.

Just Trying To Make Things 19 days ago
Bugs
Inkarnate Help Bot Needs New Name
The bot used to ask questions about the site is just called Inkarnate Help AI Agent. Could a new, fun, and creative fantasy-inspired name be creative? Not a super important feature but would be cool and cute to add. A vote among registered users might also be nice to allow user input on the name of the help bot.

SecondCirce 19 days ago
Feature Request
Inkarnate Help Bot Needs New Name
The bot used to ask questions about the site is just called Inkarnate Help AI Agent. Could a new, fun, and creative fantasy-inspired name be creative? Not a super important feature but would be cool and cute to add. A vote among registered users might also be nice to allow user input on the name of the help bot.

SecondCirce 19 days ago
Feature Request
Folders in Folders
I separate my maps by campaign (of which I have several) and only being able to bunch them all within one folder is a mess. I would LOVE to have the option to put them in additional folders ie: Campaign #1 folder opens to show Part 1 folder, Part 2 folder, etc. It's hard to be organized otherwise.

Newtnoot 19 days ago
Feature Request
Folders in Folders
I separate my maps by campaign (of which I have several) and only being able to bunch them all within one folder is a mess. I would LOVE to have the option to put them in additional folders ie: Campaign #1 folder opens to show Part 1 folder, Part 2 folder, etc. It's hard to be organized otherwise.

Newtnoot 19 days ago
Feature Request