Philipp
accepted
Philipp
in progress
We will implement a Jitter modal where the range of randomization of several properties can be adjusted.
A
Anonymous
Awwwww yeah! :D
Philipp
accepted
Philipp
Merged in a post:
Color variation in Random Stamps for Trees
O
Omer
I would like to create Autumn Trees in varying colors in area stamping. Sadly, only one color is possible (for Area stamps, random trees). To achieve the same result, I tried painting with green first, then orange trees after, but painting orange over green doesn't look nice as they weren't stamped in same time. So, addition of varying color hues (such as yellow, orange, red, green) in one stamp would be wonderful. Attached Image is example trees from BattleBrothers game.
A
Anonymous
I could definitely use this especially for autumn color trees where you don't want every tree to be the exact shade of orange, some red, some yellow.
Philipp
registered
Philipp
Merged in a post:
Hue jitter for auto-placing mass objects (i.e. trees)
G
Gardez
While the newer assets do a better job of including some hue variation in their stamps, a nice option in the "auto-placement" section would be for a selectable hue jitter. This would relieve some of the monotony of placing hundreds of trees, bushes, rocks, etc, that are all the exact same hue.