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Feature Requests
Describe a feature you'd like to see added to the app.
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Scene Editor (648)
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Connecting Endings of Lines
I would like to have the possibility to snap / connect a path to an existing one. This would allow for free draw of walls or terrain to be done in multiple stroke and avoid bad overlapping of stamps at the connection points.
5
·
registered
59
Create branching Lines
Connect Lines with each other in order to create T intersections and branching.
9
·
registered
26
Access to favorites in path fill
Being able to acsess saved textures from our favroites would be extreamly useful with the room fill.
2
·
registered
13
Taper tool for PT2 Strokes
Ability to taper strokes so they start wider at one end and narrow (or vice versa).
1
·
registered
18
Edgy Shape Brush
Edgy shape brush the same as in the Mask and Brush Tool.
1
·
registered
2
Option to have soft edge on area texture
I would love the option to have a soft edge for an area texture. When using textures, but not paths/walls, a soft edge instead of a hard edge would be nice to make the transitions between textures look more natural.
4
·
registered
27
Grid Brush Mode
Grid Brush mode same as the one in the Mask and Brush Tool
2
·
registered
2
Stamp Line/Curve Tool
When placing walls, making fences, hedge mazes etc. aligning stamps is very difficult. A stamp line tool with custom spacing would help immensely here.
1
·
registered
2
Taper Feature at Ends of Line Shapes
Give an option to add a taper at the end of a line shape (especially useful for cliffs). Should be able to specify the distance of the taper start from the end of the line. This would be an alternative to caps. I realize that some line-sets attempt to do this with caps, but results vary greatly. DungeonDraft has a similar tool as an example.
1
·
registered
13
Combine Line and Shape tool into 1 tool
There's very little reason I see that the line and shape tools need to be separate. We have an option to cut shapes to turn them into lines. Or to complete the line and turn it into a shape. The only difference is that to fill textures, you have to do shapes. They functionally serve the same purpose and function in the same way.
2
·
registered
11
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