Possibility of Seamless Corners
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B
Bearworks
It would be preferred if the inner wall at sharp corners could be seamless. Its possible to achieve this with the transition stamps but having it blend this automatically would be great.
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Lyynix
Here is how i would imagine this to be solved: Let us choose between three options for each node:
- "sharp": This makes the corner a sharp corner. The texture is cut at the bisecting angle, so that it looks seemless
- "round": This option lets us enter a radius, so that the corner will be rendered as an arc
- "stamp": Here we can choose an asset, that is placed ontop of the node. This asset should be oriented along the bisecting angle, and not along any of the neighboring edges (possibly with the ability to enter an angle offset)
the stamp option would be my least priority, becouse we can achieve that manually, however it would be nice to have this generated automatically, in case of changes to the shape
Philipp
Merged in a post:
Corners render weird
Philipp
Corners render weirdly and make me want to use the Path Tool less.
(Only vote if it's a strong factor for you)
Philipp
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Bearworks
Here are other examples of the corners not behaving ideally
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Bearworks
i think anything with segments might suffer from this