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Feature Requests
Describe a feature you'd like to see added to the app.
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Scene Editor (696)
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right click erase
while using a brush you can press and hold right click to erase
1
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Scene Editor
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registered
2
Brush Tool: Ellipse Shape Ring
I remember this being something you could do with the old brush. Instead of filling an entire area with a texture, you could "invert" the circle to only be a ring. I cannot find that option anymore with Brush 2.0. If it still exists, I would love for someone to tell me how to achieve this again.
1
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Scene Editor
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registered
2
Add “Skew X” and “Skew Y” as Transform Options
Add an ability to skew a texture (diagonally along the height or width axis). Would help with forcing perspective on fallen or leaning objects and could help making detailed shadows.
1
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Scene Editor
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registered
13
Snap brush size (especially for tiles and patterns) to fit grid size
It would be a really helpful ability to be able to have the textures of the brush immediately set to fit the grid size, rather than having to find it each time. Classic and old-school dnd maps always had the grid phase into tiles (just look at any of Dyson's maps) and this feature is sought after for many people in more detailed style maps too.
2
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Scene Editor
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registered
13
Eraser
Be able to erase your brushed pattern to see the last pattern underneath. Specifically for when you turn opacity on a brush and you are too far gone to undo everything.
2
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Scene Editor
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registered
32
Add Blur Option for Textures
Would be nice to be able to blur textures, especially for depth purposes.
1
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Scene Editor
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registered
15
No opacity overlap
Add an option so that 2 brush strokes of less than 1 opacity do not add onto each other in the overlap. Currently you seem to need to do it all in one stroke witch is impossible for larger tasks.
1
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Scene Editor
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registered
7
Save brushes on projects.
Instead of saving brush textures in the favorites, you can save them in the project.
1
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Scene Editor
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registered
2
Add "name of brush" on recently used.
I would love if we in the recently used brush section could get the name of the texture we are painting with when we hover over it. It's hard to differentiate if you use multiple alpha textures as you cant really see it on the preview.
2
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Scene Editor
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registered
9
Texture compositions
Save multiple layers of textures with individual properties (Color Adjustment, size, rotation, opacity, ...) into custom Texture composition that be applied like any other texture.
4
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Scene Editor
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registered
19
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