Texture compositions
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Philipp
Save multiple layers of textures with individual properties (Color Adjustment, size, rotation, opacity, ...) into custom Texture composition that be applied like any other texture.
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Philipp
Merged in a post:
Blended Textures
A
Ar_Comm
A ton of my favorite texture effects have been created by blending two or more textures in the system. For example, I love to do a pass of 100% opacity ocean sea green, before running over it with a deep blue texture twice at 60% opacity. It adds a faint texture, and a slight change to the coloration. I would love it if you had the option to simply, as a single pass, place a blend of 85% deep blue and 15% sea green. Or for darker or deeper patches of ocean, do a pass of 60% deep blue, 10% sea green, and 30% dark blue or black. Personally, I think it would help my otherwise very shade heavy maps keep a better note of consistency with my shading.
K
Kilipania
Can't you use the "Fill" or "Fill all" tool with a lower opacity? Sorry if this is wrong, I am just not sure what sort of tool that would be. Or are you looking for a mixing pot where you can throw different textures at different opacities in and simply paint once with the result?
A
Ar_Comm
Kilipania Looking more for a mixing pot where I can throw the different textures at different opacities and simply paint once.
Currently, if I make a mistake shading in deeper sections of the ocean and commit (Which I do a bunch, cause I save more often that I should), I basically have to go over the entire map and start the ocean shading from the beginning in order to get the right effects.
Philipp
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P
PaRtYaNiMaL
this would be amazing!
Philipp
Merged in a post:
Save Texture Combination
S
Storm Hamilton
Select an area of your foreground or background and save the multiple textures as a new one, or at least allow us to copy it to a single brush so we don't have to re-layer everything
Philipp
Merged in a post:
Make the texture brush opacity percentage based.
G
GoodName,
You would be able to select multiple textures at different opacities. (For example 20% light grass, 60% dark grass, 20% stone) to create "alloys"/"mixtures" of textures and use the texture brush to apply it. You would also be able to choose the "layer" of the textures (One textures applied on top of another which is on top of another)
Currently you have apply one textures and then apply the other textures at different opacities manually.