Texture compositions
Save multiple layers of textures with individual properties (Color Adjustment, size, rotation, opacity, …) into custom Texture composition that be applied like any other texture.
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- Scene Editor
Save multiple layers of textures with individual properties (Color Adjustment, size, rotation, opacity, …) into custom Texture composition that be applied like any other texture.
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Comments5
Kadjaft
Jun 25
•Merged request
•3 votes
Creating Texture Blends as saved selections
Allow for two or more overlapping textures to be saved. Opacity, layer masking, and blend modes would allow for a near infinite combination to be achieved.
Kilipania
Jun 9, 2024
Can't you use the "Fill" or "Fill all" tool with a lower opacity? Sorry if this is wrong, I am just not sure what sort of tool that would be. Or are you looking for a mixing pot where you can throw different textures at different opacities in and simply paint once with the result?
Ar_Comm
Jun 9, 2024
Kilipania Looking more for a mixing pot where I can throw the different textures at different opacities and simply paint once.
Currently, if I make a mistake shading in deeper sections of the ocean and commit (Which I do a bunch, cause I save more often that I should), I basically have to go over the entire map and start the ocean shading from the beginning in order to get the right effects.
Apr 27, 2023
PaRtYaNiMaL
Apr 27, 2023
this would be amazing!