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Texture Eyedropper tool

An Eyedropper tool that lets you select a brush youve already used, like you click on the map where you painted ocean and it automatically assigns you the colour Ocean 3 or whatever you already used.

Status: Completed20 comments

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Comments20

  • Philipp Brockerhoff changed status to Accepted
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    Jun 21, 2024

    We will implement a Texture Eyedropper that selects the last used texture in any clicked area.

    • Anonymous

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      Jul 4, 2024

      Philipp yes please!

  • Philipp Brockerhoff

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    Jan 10, 2025

    I'll move this to the texture dropper suggestion, though we do have a separate color dropper suggestion (This one is easier and more likely to be implemented)

  • Typherzero

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    Jan 6, 2025

    Upvoted, but there are several similar other requests on the same request, this might get rolled in with those soon. I suggest you look for those and give them an upvote, too.

  • Anonymous

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    Oct 29, 2024

    Please work on this soon!

  • Anonymous

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    Oct 22, 2024

    Absolutely. This is my #1 ask.

  • Dark Spot in the Corner

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    Jan 22, 2024

    As the painting on one of the layers is always directly merged into the layer, and there is the possibility of additionally merged brushes, it's impossible to really grab the texture used with some kind of eyedropper tool. You would have to rework the painting approch to individual layers per brush setting to be able to do that, which would be a performance problem most likely.

    How about a different approach to the problem that the eyedropper suggestions aims at solving…

    The ability to create composite brushes.

    Multiple layers, each layer has thje usual paint brush properties, like texture, radius, opacity, softness, etc. and additionally a paint priority (like the brush layers)

    So, for example, you could with a single brush stroke paint a 100% opacity, max softness dirt bed and then paint a smaller road texture on top of it and again paint some 30% dirt on top of the road, all with a single stroke of a brush.

    This would not touch the architecture of the painting layer and yet greatly simplify complex texturing tasks.

    As a bonus you could save those composite brush presets per map and globally. :)

  • Anonymous

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    Jun 9, 2023

    This would be hugely helpful when I'm modifying a map or editing a map I've built a while ago.

  • Philipp Brockerhoff changed status to Registered
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    Apr 27, 2023

  • Philipp Brockerhoff

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    Jan 9, 2023

    How could this work if there are multiple different textures layered on top of each other with different opacities?

    • Aifur Gott

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      Jan 9, 2023

      Philipp: Would it be possible to have it show a list of all textures and their opacities/other settings layered in that spot that you could select one, several, or all from? They could be saved in a specific “eyedropper” list you could refer back to, that is preferably accessible between maps.

      And/or your selection could become what new composite tool applies, allowing you to apply more than one texture at the same time.

    • Philipp Brockerhoff

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      Jan 9, 2023

      Aifur Gott: That is a nice idea. I cannot say yet if it is possible, or what will be implemented if we decide to pick this up, but thanks for clearly stating your idea.

  • sam

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    Nov 24, 2022

    i think this is literally impossible no?

    • Ingmar

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      Mar 28, 2023

      sam: Yeah, a brush layer pixel could be painted with many textures (opacity, softness), and even flattened stamps, text, paths, shadows. This doesn't seem possible. The best we could do is a color picker, and maybe a feature that finds the textures nearest to a color.

    • Peacey

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      May 17, 2023

      Ingmar Gagen: Maybe a selection tool that can copy the ground around it?