Increase Performance
Using a lot of Path in a map can be taxing to the system.
A placed Path shouldn't take more performance than a placed stamp.
(Please add some map links that became laggy because of the Path Tool)
Using a lot of Path in a map can be taxing to the system.
A placed Path shouldn't take more performance than a placed stamp.
(Please add some map links that became laggy because of the Path Tool)
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Comments3
S SO 03 3
Oct 2, 2023
With PT2, I'm doing all the pre-filter editing on 2K instead of 4K
I know that's not very precise - i.e., it's not like I tried building exactly the same map twice - once with PT2 terrain & walls and once with individual stamps
Nebelnacht
Aug 7, 2023
https://inkarnate.com/maps/edit/11234763/
https://inkarnate.com/maps/edit/11751923/
https://inkarnate.com/maps/edit/11310641/
All are my own, but I think all are cloned maps. Not sure if that increases the risk? If so, that's still a problem. Removing some of the paths solves the problems, so there seems to be a connection to those. They all started early with lag.
https://inkarnate.com/maps/edit/11443505/
https://inkarnate.com/maps/edit/11132070/
These two used to show a lot of lag (They didn't when I just checked after a while). But since you've mentioned the lag issue with groups, that might be more of the problem here. I'll put the links here anyway.
Aug 7, 2023