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Dungeon map art style

I would really like better support for making dungeon maps. I currently use the battle map mode for this, but many of the assets look off when scaled down to dungeon map scale. A dedicated dungeon map style with assets and some features to support creation of dungeon maps would be greatly appreciated, as this is one of the most common map types that I create.

Style
Fantasy Battlemaps
Status: Registered8 comments

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Comments8

  • Philipp Brockerhoff changed status to Registered
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    Nov 27, 2024

  • Philipp Brockerhoff

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    Nov 27, 2024

    Can you give an example what a dungeon map style is which is not the battlemap style?

    • Luxon

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      Nov 27, 2024

      Philipp So, the main problem is that a typical dungeon map is on a much smaller scale than a battle map, so to use the battle map art assets in a dungeon map you need to scale them down to very small sizes. For some of the assets, this works fine, for others, it works, but it does not look very good, and for some the art becomes illegible at that size.

      The same problem also apply to textures, for example, where the textures can be scaled down to fit the dungeon map scale, but then starts to look very bad, so you have to choose between having the textures look good or having the textures at the right scale.

      It is a bit hard for me to be more specific than this, but it often comes up as a frustration while working on dungeon maps.

    • Philipp Brockerhoff

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      Nov 27, 2024

      Luxon What size do you usually make your maps? If you export it at 8k even in small sizes they should be well readable. If we were to make smaller assets, it would be the same effect unless they are more abstract and made for like 10% of their original size.