Connected Maps Workspace for Large Open Worlds

I would like to suggest a feature that could greatly improve the workflow for users who create large open worlds and interconnected regions.

My idea is a system that allows multiple maps to be connected within a shared workspace or hub. The purpose would not be to merge maps into a single file or export them all together. Downloading maps separately is perfectly fine.

Instead, the goal would be to let creators place maps side by side while editing, so that neighboring regions remain visible and aligned. For example, if I finish one map and want to create a region directly east of it, I could open a new map connected to the first one and build while seeing the border of the existing map.

Currently, creating large worlds often requires opening multiple tabs and constantly switching between them to compare neighboring regions. This makes it difficult to maintain continuity and can lead to inconsistencies in coastlines, roads, rivers, mountains, and overall geography.

This issue becomes even more noticeable when importing maps into platforms such as Tabletop Simulator, where maps that are meant to connect seamlessly may end up with slight mismatches along their borders.

A connected maps workspace would allow creators to:

• Expand worlds in any direction while maintaining continuity.

• Keep geography, scale, and landmarks consistent across multiple maps.

• Reduce the need to switch between tabs.

• Create large settings more efficiently.

• Ensure that neighboring maps connect perfectly when used together.

I believe this feature would be especially valuable for worldbuilders, RPG creators, campaign designers, and anyone working on large-scale projects.

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Upvoters
Status

Open

Board

Feature Request

Date

25 days ago

Author

SKYZI

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