Embarrassingly inconsistent scaling for a program entirely dedicated to map making.
rejected
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Anonymous
Setting any small object as small as it can go while still being able to be seen as what it is creates a scaling of absurd proportions. this is made slightly less terrible if we only use buildings and never any trees or any kind of smaller props, even if i only use stamps EXCLUSIVELY in watercolor cities.
I have been using this website nearly 10 hours a day for like 4 days before i realized how much of a waste of time it was. I am a professional writer thinking i could find something that could allow me to make maps artistically without artistic talent, which is what your entire marketing is based off of, but it can barely make DND battlemaps with this scale, barely world maps, but my god is it apparent how bad the scaling is when trying to make cities.
i honestly feel cheated and lied to by this service, as i thought scaling could be adjusted, you SAY it can, but you are actively LYING, and even your employees know it, and its messed up. Honestly even if you made the change i doubt i would come back just cause of that. I had a few minor complaints but this one really burnt me oof
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Philipp
rejected
Philipp
I'm not sure I understand your point. Each asset can be scaled individually, so the user can decide how big something should be. All assets of a particular are designed to fit together in the same size, so any asset in size 100 fits any other asset in size 100.
Can you clarify your request?
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Anonymous
Philipp well, no, they definitely don't all scale like that for starters. They are a vague guess in vibe rather than actual sizes. The smallest items, like clutter, crates, roads, fences, these type of things define the maximum scaling available to us. So if an item, let's say, a sleeping bag, is to be the correct size in relationship to a house, the sizes between them must be specific. So we set the sleeping bag to as small as possible while retaining visibility after exporting at 8k, to measure our smallest scale and assign it as a base scale and give it a real size. I used 2 feet by 6 feet. Using this, I made each other stamp within the actual range of the likely sizes of each of the stamps, like small homes, ships, and a large cathedral, and a few ships. The scale of the larger objects at this point takes up too much space. This means there is no way to realistically even make a single small town to scale if you plan on using any of the smaller stamps, just look at the size of a single notable cathedral thats not even larger than Earth's. Things like a courthouses, prisons, markets, castles and keeps, would be themselves take up more than can fit into the maximum sized map.
If your resize could ACTUALLY resize, this wouldn't be an issue. Instead, your canvas resize is a falsely labeled stamp resize tool, which instead of resizing the canvas, instead shrinks the stamps into a scale that not only isn't visible, not even if exported 8k, but it CANNOT BE REPEATED AGAIN TO CREATE THE REST OF THE MAP TO THE SAME SCALE. At even step here I was actually as generous as I could be knowing it didn't have to be perfectly to scale, but even pushing the limits on realistic scale at every step absolutely destroys any attempt to get fit even about a 5th of a realistically sized medieval town into a single map.
I didn't get this subscription to make cool looking map like art, I got it to create a world full of grounded distances, time frames, travel estimations and other time frames and overall scaling, but this isn't within the scope of the function of the program, despite the marketing on the website.
Note, when I made this post I thought it was a message, and I probably wouldn't have been so rude. But I was pissed after struggling with the software until I realized it was lying to me.
Philipp
Anonymous Thanks for the reply, I can see your point now. It was an artistic decision to keep certain things out of scale to make them easier to use.
I'm sorry for you having a bad experience.
Could you point me to the section where you got the impression we provide realistic scaling for realistic city maps? This is not the case and I don't want further confusion.