Shops
completed
Philipp
In the sprawling urban expanse, a variety of shops offer the goods and services that residents need. From lively food stalls to covert cybernetics boutiques, well-equipped armories, and essential convenience stores, players can access an extensive range of supplies to bolster their chances of success.
The shopkeepers can be enigmatic, their motives and allegiances shrouded in mystery. Players might find themselves drawn into tense negotiations, or haggling for scarce supplies. At times, acquiring the most coveted items could even involve delving into unlawful activities, further muddying the boundaries between right and wrong in the city's treacherous streets.
Log In
The Dungeon Madame
completed
The Dungeon Madame
beta
A
Anonymous
I really love this, and it's exactly what I need for an upcoming campaign! Do we know when this will be available?
A
Anonymous
I wish it was a bit less bright and would give more of a Star Wars like feel to it but i do like the concept.
Martynas
in progress
s
sylveon
i want to eat the food in the convience store
Philipp
accepted
W
William
I find the aesthetic too bright for cyberpunk, urban sprawl. I would have to filter the hell out of it. The foodstuff overlaps with what we've already got plenty of. Need more specific gadgets--robots, electronics, specific contemporary weaponry, and closer to reality cars/motorcycles. Cyberpunk, even fifty years in the future, is still going to have a lot of ICE cars, buses, etc. More grit and more nostalgia for today.
B
BrandonEchols
Maybe add some more wood in, so it's not COMPLETELY stone.
T
TD Maps - Zachary
The three things here that hit home to me are lights, clutter, and wall stuff.
The more wall stuff I see in these new batches, the more I am reminded how nice it is and how we need more wall stuff in other top down styles. They realllly make these look real.
The clutter here is nice as well. Potentially a lot of placeable items. That is good. After making maps professionally I have found a serious need for more unique items to put onto surfaces. The variety of weapons, food, boxes, bags, screens, lights, tech, money, etc really works. It creates that feeling of a lived in sci fi world. The hanging lights are also nice.
The neon lights all around look good. I would like to see some non-wall or object lights. Like hanging lights as well. But the 'greens' sign and menu signs would be so cool and usable.
Load More
→