Why is this important?
Creating striking dawn/dusk maps with dramatic shadows currently takes a ton of manual work per stamp. Realistically only "super users" have the patience for it, leaving everyone else with flat, “boring” shadows 😥. I also love using the option for solid (non-blurred) shadows, but often, that just makes things look wrong, like they're floating instead of grounded.
Why should you consider it?
I think this feels totally doable with some basic transform math + object cloning behind the scenes. I mocked it up by hand for the examples below. It'd let way more users create striking, fast directional lighting without needing pro-level tricks :)
What could this look like?
Simplest version: a rotate slider + squish/stretch transform sliders added to the shadow options. Lets users align a shadow to an object's base and stretch it toward the light source for that dramatic sunrise/sunset look — without extra work for stamp makers or over complicating the feature.
For battlemaps (top-down view) this breaks down for things like trees; aligning + stretching to the base gives the shadow the wrong origin point. Fix: an optional mask, centered on the stamp, positioned opposite the shadow's rotation angle, that hides the part of the shadow that the object itself would be blocking.
The mask should probably default to centered on the stamp, but a stretch goal could be letting users nudge its origin point manually.
Visual examples:


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Open
Feature Request
About 2 hours ago

Moop
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Open
Feature Request
About 2 hours ago

Moop
Get notified by email when there are changes.