When I create an Area Object using the Pathing Tool 2.0 to create a texture, then paint a texture on the background behind it, it creates an invisible box around the area object that does not show the painted background texture until I refresh the page. The repro steps are listed below.
Screen shot 1: Shows when I painted a background layer and the area object not showing it
Screen shot 2: Shows what happens when I refresh the map.
This is all based on a brand new map created for purposes of this bug report.
Repro Steps:
Start new Fantasy Battlemaps 2.0
Choose landscape default
Set background layer color to all black
Placed an object. Used object "Bushes"
Turned off shadows on placed object
Adjusted HSBC settings: Hue = -20, Brightness = 80
Select Pathing Tool 2.0 and changed brush to pen
Turned off "Snap to Grid"
Deselected "Stroke"
Selected "Fill"
Changed texture to Forest: Bushes
Adjusted HSBC settings on texture to: Hue -20
Set "Path Asset Size" to = 10
Drew an outline of the Bush object with the pen tool, connected it and applied the texture over the bush asset to create a new "Area" object
Set the area blend mode to Overlay
Selected the Brush Tool, Texture: Green Fey Dirt and painted the background layer around the placed object and area
Results: there is a black "box" around the place area the painted texture did not apply even though I painted the entire area around it.


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Completed
Bugs
Scene Editor
Almost 3 years ago

DM Andy
Get notified by email when there are changes.
Completed
Bugs
Scene Editor
Almost 3 years ago

DM Andy
Get notified by email when there are changes.